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Product launch and analysis case

Launching and examining a gamified product

Launched an initial gamified advertising product; supporting project materials document engagement design and analysis.

Gamified productsProduct launchEngagement designActivationRetention analysisMeasurement limits

Role

Head of product

Challenge

The work concerned how people entered the product, participated in activities and returned over time.

Approach

  • Design notes explored one-time and recurring challenges, referrals, streaks and group participation
  • Project reporting separated activation, active usage, retention and challenge participation
  • Portfolio analysis compared challenge formats and content preferences
  • The analysis identified a limit on interpreting preference responses when activity order could not be controlled

Deliverables

  • Initial product release reported in the public career profile
  • Game-design concepts
  • Product-engagement analysis retained in the owner’s portfolio